Saturday, January 24, 2015

Anansi: Chapter 3: Gameplay Elements


We have created a perfectly capable gameplay engine. I'm still impressed about how easy it was so far with JavaFX.

It is time now to add gameplay elements. The stuff that makes the game fun.

The question is which features we'd like to provide for the user. Usually you'll have to decide that kind of stuff before you start coding. But since we code for fun and have limited spare time for that we define gameplay as we code along.

Most important thing is: Make it fun! Don't decide whether it makes sense or not, but rather decide whether it's fun or not. Who cares if we can fire an unlimited amount of huge missiles out of our ship as long as we can shoot things up! :-)

So let's get coding.

No comments:

Post a Comment